WATERMILL (2011)
Maya, Photoshop, UDK

Modelled, textured and lit everything in the scene










Reference taken from the film The Brothers Grimm


Moodboard


Texture Flats
(normal and spec created for all as well as these shown.
Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)



Ground Texture (below)
Created the green texture using 'Maya Substances'.
These allow you to create textures from presets and alter them suing node based sliders.
It will then allow you to export the col, spec and normal maps.
Used vertex blending in UDK to create the mud for the river banks and river bed.
Most of this was hidden by the vegetation though.