DAN WHITEHOUSE
3D Artist
   
.

Safe house Interior

Maya, Photoshop, UDK, Crazybump, ZBrush, xnormal
Art Test for an AAA games company.
3 weeks work.

Interior based on concept art. Aimed to complete the overall scene in the time given, rather than spend long on each individual asset. Modelled, textured and lit everything in the scene. Includes post process (DOF, fog, dust particles, bloom, etc).



Concept image, cropped:



Renders:





 

Breakdown:

 

 

Window Glass Material

Wireframe of Scene

Some of the texure maps