DAN WHITEHOUSE
3D Artist
   
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I worked at Lionhead on Fable Legends. I had the chance to work on several of the levels. Below are some of the levels I worked on. An art dump.



Demon Doors:

 

History Lessons:


I got to make emmissive maps for the mushrooms and use the LPV lighting to light the environment.

 

Ring of Roses:
Set in the heart of an old overgrown forest.

 

Rosewood Defeated:

Undersiege:

 

Last Night:

Set in a dream or dream like state, this level ended with a 'chocolate box' type cottage with heart shaped hedges in the garden:

The Play:

Set inside a play, the environment was made up of 2D houses and props, like a theatre set.

 

ASSETS AND PROPS

Ornamental egg:
One of the assets I got to make for the game. Created an ornamental egg asset for the outside of Brightlodge bank. Created in Zbrush, Maya, Photoshop.

Statues:
I took the character models and made low poly versions for statues. I created new textures and materials for them.


Moss examples:
I got to work closely with the tech artists on the moss shader, providing feedback and making the textures and masks needed.