OLD SUITCASE

Created in one week. Challenge was to create the High Poly model using only Maya and Crazybump (i.e. no ZBrush).
2000 Poly Limit, all textures at 1024. Displayed in UDK.







PERSIAN BOWL

Created in maya, exported to ZBrush, detailed and maps exported.




BARBECUE

Art test at Escape Studios. Made in one day (modelled and textured). Normal maps made by a combination of some high poly parts and some crazybump and mixed.



A

TRASH PILE

Time taken = one weekend. Low poly, 500 tri limit, 1x512 texture map.



ZBRUSH PIECES

Various peices made it ZBrush.