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OLD SUITCASE
Created in one week. Challenge was to create the High Poly model
using only Maya and Crazybump (i.e. no ZBrush).
2000 Poly Limit, all textures at 1024. Displayed in UDK.
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PERSIAN BOWL
Created in maya, exported to ZBrush, detailed and maps exported.


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BARBECUE
Art test at Escape Studios. Made in one day (modelled and textured).
Normal maps made by a combination of some high poly parts and some
crazybump and mixed.


A
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TRASH PILE
Time taken = one weekend. Low
poly, 500 tri limit, 1x512 texture map.


ZBRUSH PIECES
Various peices made it ZBrush.

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