DAN WHITEHOUSE
3D Artist
   
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ABOUT ME

Danny Whitehouse
Environment Artist


LOCATION: Andover. Hampshire. UK

NATIONALITY: British

EMAIL: danwhitehouse3d@gmail.com

LINKEDIN: http://uk.linkedin.com/in/danwhitehouse


INTRODUCTION:

I’m a passionate and technically proficient 3D Artist and Animator with over 10 years’ experience in 3D art and have worked on several AAA games. I have solid knowledge of composition, lighting, color theory, illustration and freehand sketching.

I attended the Games Art Production course at the highly respected Escape Studios in London. It was an intense, full time, 3 month course taught by industry professionals (an ex-lead artist at Sony). The course covered various Game Industry skills and pipelines (e.g. Maya modelling, Normal mapping, ZBrush, Texturing, Modular assets, UDK, Shaders, Lighting, etc). Upon completion I received an Autodesk Certificate.

I am creative, enthusiastic, like to learn new skills and have proven problem-solving ability. I am an achievement driven, responsible individual. I have a keen interest in art and design and have a good eye for detail. I am passionate about games, not just their art, but their design and gameplay.

SOFTWARE:
Maya,
3DS Max

Photoshop,
ZBrush,
Crazy Bump,
XNormal,
Knald,
UDK/Unreal Engine,
Perforce,
SpeedTree,
AfterEffects,

World Machine,
3D Equaliser


KEY SKILLS:
Low and High Poly Modelling
Texturing, UV layout, Light Maps
Lighting, PBR
Environment Art
Character Animation
Character Rigging, Skinning and Blend Shapes
Rendering (Mental Ray and VRay) and Linear Workflow
Tracking in 3D Equaliser

Concepts & Drawing