STANSTED HOUSE
(2008)
Lowpoly work
Created for VectorCommand.Ltd
14,000 tri (Main House) 30,000 tri's (entire scene)
Maya. Photoshop. Rendered with Maya Software.
I modelled and textured everything in this scene. Model of Stansted
House, which is also the building Vector Command is based in. Created
for the training simulator at Vector Command. The scenario involves
a fire in a Stately home which can have several complications for
the fire crews. The simulators engine (a lot like a 'game engine')
only supports colour texture maps. So no Bump, Specular, etc. No
Instancing either. The textures are mostly created from photos (very
handy to be able to go outside and take a photo of what you need!).
The polygon count is kept very low and things like alpha transparencies
are kept to a minimum. Difficult
in this model as Stansted House is surrounded by forests, and trees
do use a lot of alphas!
The scene is a lot bigger than the one shown here. There are several
marquee treelines in the distance to look like forests.The player
would be focused on the mansion in a first person view. The interior
model is accurate but basic. This done so that it is easy for the
player to see where the fire teams are inside the buildings. The
patterning on the ground textures, caused by the texture repeating
many many times, isn't visible up close. The player will not see
the house from high up, only from ground level, so the player will
not see the patterning effect.
The company was very pleased with this model. It was an enjoyable
project to work on and take from concept through to completion.
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