STANSTED HOUSE (2008)
Lowpoly work

Created for VectorCommand.Ltd
14,000 tri (Main House) 30,000 tri's (entire scene)
Maya. Photoshop. Rendered with Maya Software.


I modelled and textured everything in this scene. Model of Stansted House, which is also the building Vector Command is based in. Created for the training simulator at Vector Command. The scenario involves a fire in a Stately home which can have several complications for the fire crews. The simulators engine (a lot like a 'game engine') only supports colour texture maps. So no Bump, Specular, etc. No Instancing either. The textures are mostly created from photos (very handy to be able to go outside and take a photo of what you need!). The polygon count is kept very low and things like alpha transparencies are kept to a minimum.
Difficult in this model as Stansted House is surrounded by forests, and trees do use a lot of alphas!
The scene is a lot bigger than the one shown here. There are several marquee treelines in the distance to look like forests.The player would be focused on the mansion in a first person view. The interior model is accurate but basic. This done so that it is easy for the player to see where the fire teams are inside the buildings. The patterning on the ground textures, caused by the texture repeating many many times, isn't visible up close. The player will not see the house from high up, only from ground level, so the player will not see the patterning effect.
The company was very pleased with this model. It was an enjoyable project to work on and take from concept through to completion.










 


Stansted House Icy 01

Stansted House Snow 01

Stansted House Wet 01

Stansted House Very Dry 01

Stansted House Icy 02

Stansted House Snow 02

Stansted House Wet 02

Stansted House Very Dry 01

The above shows the different weather states needed. The default weather is Dry which is the above renders. These are special weather states and are'nt used as often.