HIMO (House in Multiple Occupation) 2010
Lowpoly work

Created for VectorCommand.Ltd
Maya. Photoshop. Ogre. Rendered in Mental Ray


I modelled and textured the buildings and props (except the cars which are from Turbosquid) in the foreground in these scenes. It was to help train fire officers to organise their crews and deal with problems that arise in these situations. There could be dozens of fire crews and vehicles on site at anyone time.
The simulators engine only supports colour texture maps. So no Bump, Specular, etc.I try to use tiling textures. For instance the brick work is a tiling texture rather than a unique texture sheet. The windows are repeated. The polygon count is low.


Shop Row 01 2600 tri's

Shop Row 02 2750 tri's

Shop Row 03 1650 tri's 6x512 11x256 4x128 texture maps

Back of Shop Row 01

Back of Shop row 02

Back of shop row 03

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