Created for the training simulator
at VectorCommand. The simulators engine only supports colour texture
maps. So no Bump, Specular, etc. The only material supported is
a flat Lambert. The polygon count is low and things like alphas
are kept to a minimum. All
are low polygon, roughly 1000-2000 tris and with a maximum of
two 512 texture maps, most have one 512 texture. Each
vehicle was created in under one week.