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MEAN MACHINE
ANGEL (2006)
3500 tri's
Maya. Photoshop
3X 512 Texture maps (Arm, Head, Body)
Based on the character Mean Machine Angel from the Judge Dredd
comics. He only has one arm, the other is a stump. It was difficult
to get a clear concept picture of him, as over the years several
different artists have drawn him, each with their own varied style.
In the end I drew my own version which was an amalgamation of
different styles. The robotic arm is slightly upgraded from his
'traditional look'. It Is larger than some of the comic pictures,
has a couple of gun barrels added to make him more interesting
and I added a thumb - how else would pick things up?
Its the first attempt
at a game character, and it was quite a learning process. I remodelled
the face several times, finally settling on a comic book style,
and had several attempts at UV mapping before I was happy with
it. The UV maps still are n't quite right with some distortion
in places, but at least I know why now. The best bit was
painting the body texture to look stretched and sore on his chest.
He is rigged with an
IK/FK arm, IK legs (with foot rolls) and IK spline in his back
with three control objects.
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