Escape
Studios collaborated with four big name 3D Studios to produce a competition.
The prize for the Lionhead award was 2 weeks work experience at their
company. When I entered I knew very little about working in 3D. There
were hundreds of entries, so I was quite pleased when Escape Studios
told me I came 5th. The competition was to submit a character design
or environment concept, I chose the character design. I also had to
design and make in 3D an 'emblematic object' (an object that sums
up the entire game). At first I wanted to make the floating island,
but realised this would be a huge project. My second idea was the
Glider, which I considered, no-one else would be creating as it was
my own idea that came from the gameplay. |
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I figured everyone
else entering the competion would be designing concepts for Crusoe,
so to be different I chose to design the character of Man Friday.
Besides, I imagined Crusoe to be human, so the player would be able
to identify with him, so I had a lot more artistic freedom with
Friday. These concepts are for the game character. I wanted him
to be unusual and alien. Perhaps slightly scary as Crusoe did n't
know if Friday was friend or foe at first. On the practical side,
he needed to be familar enough (ie. humanoid) to help Crusoe build
things and use the same tools. He would probably be the same height
as Crusoe so he could use some of the same animations and could
use the glider as well. Looking back at it now, I think I was inspired
by the Oddworld games. |
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Click
on Images to enlarge: |
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Island
of Despair and Glider
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The
game takes place on a deserted island floating in a strange fantastical
sky. The object of the game, initially, is survival, followed later
by trying to escape. The player's character (Crusoe) starts out
very inexperienced, unfit and barely able to cope with his environment.
His abilities and skills advance throughout the game, depending
on what the player spends his time doing. The character starts out
as a terrified survivor and transforms slowly into master of his
island.
To escape, the
player must construct a glider that will transport him, and his
manservant Friday, off the island. This will take some time as the
player can only construct small 'short ranged' gliders to start
with. The player can use these small gliders to reach the smaller
islands that are located nearby. These islands contain items or
materials that are needed to build bigger gliders, as well as other
items or animals that will be of benefit to Crusoe.
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Gameplay
Storyboards |
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of the brief was to create Storyboards. These show 30 seconds of gameplay
from Robinson Crusoe's point of view, as he is the main character.
I'll let the storyboards speak for themselves (as they should). I
drew them showing the what the player would see on screen. |
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Storyboard
1 |
Storyboard
2 |
Storyboard
3 |
You
can see more of Friday on the 3D page
and Animation page.
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